Carrier Editor Download

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Carrier Editor Download Windows 10

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This page details the spawn behavior of player and AI aircraft on the Aircraft Carriers in DCS.

Information is valid as of the 2.5.6.49314 patch that released the Super Carrier module into open beta. Information could change as the module evolves.


Basic Rules

Spawning on ships is automated in the extent that the player does not have much control over where aircraft are allowed to spawn. It is entirely dictated by how many spawn points the game thinks are available and the size of the aircraft.

  • Spawn in a specific order
    • Multiple aircraft set to spawn at mission start or the same time will spawn in the order they were placed.
  • Spawn point is determined by the size of the aircraft.
  • Spawn point can be blocked by players, AI, or static objects
  • Spawn point becomes free once the aircraft that spawned there has left the ship
  • IF spawn point not available player aircraft will receive 'Your flight is delayed' message. AI will wait until enough free spots are available to spawn in.
  • The only control you have over spawn location is when using 'runway' spawns which results in aircraft spawning on specific catapults.


Audi a1 navigation sd card download free. On the Stennis and Nimitz SC objects there are 4 spawn points that are available only at mission start. These 4 are in the 'six-pack' part of the ship. When there is a PLAYER skilled aircraft set in the editor the player will ALWAYS spawn in the first position. Anything that spawns at least one second after mission start will spawn in the next available spawnpoint.

AI Behavior Rules

AI are currently limited in the paths they are allowed to take. See image below taken from the model viewer. Using F-18 Hornets it shows the location of all spawn points on the deck of the ship and the paths AI use to get to catapults and to their parking spot from the landing area. BLUE is the path to catapult and GREEN is the path to parking spot.

Note that each spawn point has a specific path used to get to each catapult. From this image you can also see that 8 aircraft spawns are setup for the AI to go to the bow catapults while 4 are sent to the port catapults.

  • AI catapult use is dependent on where the aircraft is spawned at
  • AI do not care if static objects or players are blocking a catapult
  • AI may taxi through static objects, but if the parking area is blocked by statics they will not use it
  • AI parking spots are not blocked by players, AI *should* not taxi into the player aircraft, but they might.
  • AI will use appropriate CASE 1/2/3 recovery based on the situation
  • AI will not attempt to takeoff/land if other AI are doing the opposite action
    • Landing AI might automatically despawn on touchdown in these conditions.
  • AI despawn after 30 minutes of engine shutdown
  • If AI become damaged on the ship they will automatically despawn after a minute or two.


Nimitz class

Valid For: CVN-71, CVN-72, CVN-73, CVN-74, CVN-74 (MiniStennis), CVN-75
Spawn Information:Launch Points4 (2 bow and 2 port)
Spawn Once:4 (4 in the 'Six Pack' area of the ship)
Spawn Points:12 [SC] (2 on each elevator, 3 on 'patio', 1 in the corral)

6 [Stennis] (2 on elevator 2, 3, and 4)

Parking16 (6 starboard side elevators that will park in hanger deck, 4 in 'Junkyard', 3 on patio, 1 in corral, 2 on the point.)
  • F-14s, due to its size have fewer spawn points than F-18s, E-2s, and S-3s.
  • AI aircraft taxiing to catapult 1 may be slowed or blocked by any object from the Patio to Elevator 1. For instance if an E-2 is in the forward most spawn point (taxi 11) will cause this.

AI Spawn point to catapult paths:

Admiral Kuznetsov (2017)

Valid For: Admiral Flota Sovetskogo Soyuza Kuznetsov
Spawn Information:Launch Points3 (2 bow and 1 port)
Spawn Points:9 (all on starboard side, 5 next to the island and 4 behind the 2nd elevator)
Parking9 (identical to spawn points)
  • The short (1 and 2) bow launch positions are more limited in weight restrictions.
  • 5 forward spawn points taxi to launch points 1 and 2.
  • 4 aft spawn points all taxi to launch point 3.
  • There are no parking locations in the hanger deck.

Tarawa

Valid For: Tarawa
Spawn Information:Launch Points4 (Spaced along the runway line starting at 450 feet)
Parking8 (4 on the bow and 4 on the stern to the right of the landing area)
  • No 'Ramp' spawns are available, all spawns are in the landing area.
  • AI take-off behavior is limited, it is possible for AI to collide with other aircraft in front of them.

Legacy

The CVN-70 and Admiral Kuznetsov are legacy 3d models from Lock-On: Modern Air Combat. While they are different ships with some differences in behavior they are still more similar to each other than any of the newer modeled carriers.

  • No 'Ramp' spawn points exist for either of these ships.
  • Aircraft only spawn on catapults
  • Players can spawn, take-off, and land
  • Elevators are dangerous for player aircraft as the surface is not solid
  • (Kuznetsov) Unless spawned there on 'cat' 2 or 3, the launch holdback only works on the first launch area
  • (Kuznetsov) It is possible for Player and AI Su-33 to be to heavy to launch from the short take-off positions.
Valid For: CVN-70, Admiral Kuznetsov
Spawn Information:Launch Points (Vinson)4 (2 bow and 2 port)
Launch Points (Kuznetzov)3 (2 'short' and 1 'long')
Retrieved from 'https://wiki.hoggitworld.com/index.php?title=DCS_editor_carrier_spawns&oldid=11023'

This PLIST file is the core element of a carrier bundle, defining various settings.

  • 1Structure
    • 1.5MMS settings
    • 1.13Carrier Logos
    • 1.18Visual VoiceMail

Structure

Carrier Definition

Sets the carrier name.

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Specifies a list of carriers for which the carrier bundle applies.AAA is an MCC, BB is the MNC.

May contain other values to tell apart MVNOs. Example: 23410_GID1-67FFFF

APN editability

Restricts the following parameter to certain type masks.

Enables the Settings>General>Network>Cellular Data Network menu.

Wi-Fi hotspot preconfiguration

'BTOpenzone' is the name of an hotspot. Unknown usage and results.

Data Roaming

Enables the Settings>General>Network>Data Roaming menu.

Specifies a list of carriers for which data roaming is toggled via the above mentioned switch even if they have the same MCC.AAA is an MCC, BB is the MNC.

Hides 3G switch and forces UMTS to be enabled (for carriers with no 2G network, e.g. Hutchison (3) UK, SoftBank JP).

MMS settings

Carrier Editor Download Free

ASCIIFileNameRequired

Not part of the MMS settings, but clearly has to do with attachments.

AllowReturnReports

???

GroupModeAllowUserOverride

Enables the setting of GroupModeEnabled from the UI (Settings > Messages)

GroupModeEnabled

Carrier Editor Download

Defines whether all group messages will be sent as MMS regardless of the presence of attachments.

MMSC

URL to the MMSC.

MaxMessageSize

Maximum MMS size in bytes. Recommended: 300K or 100K

MaxRecipients

Download

???

OnWhileRoaming

If enabled, the Data Roaming switch doesn't apply to MMS.

Proxy

Proxy server used for the MMS data connection.

ShowMMSEmailAddress

Enables a Settings>Messages>Email Address field.

Tethering

Tethering itself is enabled by the type-mask attribute of APN settings.

Number of maximum simultaneous connected devices. Apple-recommended value: 3

Link for the 'Set Up Internet Tethering' button

Service links

It is possible to create a submenu of Settings>Phone titled 'CARRIER NAME Services' which can contain up to 5 phone numbers and an URL.

Carrier Editor Download Pc

Website URL and link caption.

Hides the numbers from the links created with the above structure.

FaceTime

Phone number of the activation server. Defaults: 28818773 for U.S. & Canada, +447786205094 elsewhere.

Ask before sending registration SMS

Call forwarding popups

TTY

Enables software-side support (Settings>Phone>TTY) for a TTY cable.

International Assist (USA only)

Enable carrier selection

Enables Settings>Carrier even if the SIM disabled it

Carrier Logos

AllowPrefixMatching

If enabled, an * wildcard is applied to the end of the CarrierName property.

CarrierName

AAAA is the alpha tag returned by the baseband corresponding to the current MCC and MNC that will be replaced with the specified logos.

DefaultImage

Logo for the grey status bar.

FullScreenOpaqueImage

Logo for the black status bar.

StatusBarCarrierName

Used if the logos are not available/specified?

Stocks.app integration

^FTSE and ^FTAS are stocks that will be automatically added to the app.

Network time sync

Enables time updates through the NITZ protocol.

Voicemail

Number to call when in home country.

Number to call when not in home country.

Text messages from this number will have the sender displayed as a localized 'Voicemail'.

???

Not tested, but should be self explanatory.

APN settings

It should be self-explanatory. Signature check is there since iPhone OS 3.1; patches to disable it are available.

Visual VoiceMail

VVMIgnoresIntlDataRoaming

If enabled, the Data Roaming switch doesn't apply to VVM.

Whitelisted phone numbers

This is actually pretty cool, since it enables you to call certain numbers without entering a passcode.

IPCC signature

Always goes last. Only present in iOS 4.0 and above. Patches to bypass this check exist.

Unknown / Engineering

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???

A class 0 SMS is a 'flash message' which isn't saved to SIM or disk.

???

???

May be related to Field Test

Load SMS from SIM card?

???

Load Contacts from SIM card?

Enabled on AT&T USA. Allows iOS Diagnositics to be run from Safari.

Retrieved from 'https://www.theiphonewiki.com/w/index.php?title=Carrier.plist&oldid=19322'